137 lines
6.3 KiB
Swift
137 lines
6.3 KiB
Swift
//
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// WheelNavBar.swift
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// tg_test
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//
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import SwiftUI
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struct WheelNavBar: View {
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@Binding var selectedIndex: Int
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let tabs: [TabItem]
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@GestureState private var dragTranslation: CGFloat = 0
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@State private var activeDragIndex: Int = 0
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// Haptic feedback generator
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private let feedback = UIImpactFeedbackGenerator(style: .medium)
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private let itemSpacing: CGFloat = 62
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var body: some View {
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let currentTab = tabs[min(max(selectedIndex, 0), tabs.count - 1)]
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VStack(spacing: 8) {
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// MARK: - Wheel Dial Track
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GeometryReader { geometry in
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let centerPoint = geometry.size.width / 2
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let effectiveIndex = Double(selectedIndex) - Double(dragTranslation / itemSpacing)
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ZStack {
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// Central Selector Ring Glow
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Circle()
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.fill(currentTab.color.opacity(0.15))
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.frame(width: 56, height: 56)
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.overlay(
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Circle()
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.stroke(currentTab.color, lineWidth: 2.5)
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)
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.position(x: centerPoint, y: 32)
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.shadow(color: currentTab.color.opacity(0.4), radius: 10)
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// Rotary Wheel Items
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ForEach(tabs) { tab in
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let distance = Double(tab.id) - effectiveIndex
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let xOffset = distance * itemSpacing
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// Arc wheel curvature (quadratic Y offset for wheel effect)
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let yOffset = pow(distance, 2) * 2.2
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// Scaling factor (center item is largest)
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let scale = max(0.55, 1.15 - min(abs(distance) * 0.18, 0.6))
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// Opacity falloff
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let opacity = max(0.25, 1.0 - min(abs(distance) * 0.22, 0.75))
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// 3D Y Rotation Angle for wheel perspective
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let rotationY = min(max(distance * -18.0, -60.0), 60.0)
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let isSelected = tab.id == selectedIndex
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VStack(spacing: 2) {
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ZStack {
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Circle()
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.fill(isSelected ? tab.color : Color(.tertiarySystemFill))
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.frame(width: 44, height: 44)
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.shadow(color: isSelected ? tab.color.opacity(0.5) : .clear, radius: 6)
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Image(systemName: tab.icon)
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.font(.system(size: isSelected ? 20 : 16, weight: isSelected ? .bold : .medium))
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.foregroundStyle(isSelected ? .white : .primary)
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if let badge = tab.badge {
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Text(badge)
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.font(.system(size: 9, weight: .bold))
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.foregroundStyle(.white)
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.padding(4)
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.background(Color.red)
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.clipShape(Circle())
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.offset(x: 14, y: -14)
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}
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}
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}
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.scaleEffect(scale)
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.opacity(opacity)
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.rotation3DEffect(
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.degrees(rotationY),
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axis: (x: 0.0, y: 1.0, z: 0.0),
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perspective: 0.5
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)
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.position(x: centerPoint + xOffset, y: 32 + yOffset)
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.onTapGesture {
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withAnimation(.spring(response: 0.35, dampingFraction: 0.75)) {
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selectedIndex = tab.id
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feedback.impactOccurred()
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}
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}
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}
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}
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}
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.frame(height: 64)
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.contentShape(Rectangle())
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.gesture(
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DragGesture()
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.updating($dragTranslation) { value, state, _ in
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state = value.translation.width
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}
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.onChanged { value in
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let calcIndex = Double(selectedIndex) - Double(value.translation.width / itemSpacing)
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let rounded = min(max(Int(round(calcIndex)), 0), tabs.count - 1)
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if rounded != activeDragIndex {
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activeDragIndex = rounded
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feedback.impactOccurred()
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}
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}
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.onEnded { value in
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// Momentum = how far the gesture would coast past the finger's release point.
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// Cap it to one tab so a hard flick can't skip several tabs.
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let momentum = value.predictedEndTranslation.width - value.translation.width
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let cappedMomentum = min(max(momentum, -itemSpacing), itemSpacing)
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let calcIndex = Double(selectedIndex) - Double((value.translation.width + cappedMomentum * 0.5) / itemSpacing)
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let targetIndex = min(max(Int(round(calcIndex)), 0), tabs.count - 1)
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withAnimation(.spring(response: 0.35, dampingFraction: 0.75)) {
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selectedIndex = targetIndex
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}
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}
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)
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}
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.padding(.vertical, 6)
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.background(
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RoundedRectangle(cornerRadius: 28, style: .continuous)
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.fill(.ultraThinMaterial)
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.shadow(color: Color.black.opacity(0.12), radius: 16, x: 0, y: 8)
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.overlay(
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RoundedRectangle(cornerRadius: 28, style: .continuous)
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.stroke(Color.white.opacity(0.2), lineWidth: 1)
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)
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)
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.padding(.horizontal, 16)
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.padding(.bottom, 8)
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}
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}
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